Quick Start
Everything you need to start your first game of Evons in under 10 minutes.
How to Win
The game ends in one of two ways:
- The 5×5 main zone fills up completely. The player with the most cards flipped their way wins. Ties are possible.
- A player cannot draw a card from their deck at the start of their turn.
Only active (face-up) monster cards in the main zone count toward the score. Out zone cards, covered cards, and block cards are excluded from the count. The maximum score for a player is 25 (all 25 cells occupied by their face-up monsters).
Core Concepts at a Glance
Cards have arrows
Monsters carry between 1 and 8 arrows pointing in the 8 compass directions. Arrows are how you flip opponent cards, trigger abilities, and win the game. Some arrows carry special ability icons.
No written text on cards
All information on a card is communicated through arrows and icons. No language barrier, no text to read mid-game.
Credits are your resource
You start with 50 credits. Each monster has a cost you pay to play it actively. Credits refill by +5 each turn. Manage them wisely.
Placing a card covered vs active
You can place a card face-down (covered) without paying the cost immediately. It activates on your next turn when you must pay. Or play it face-up (active) and it triggers all its effects right away.
New to Evons? Continue with The Grid, then Deck, then Turn Structure for your first full turn step by step.