How to Contribute
The Evons rulebook is in Early Access. Your feedback helps us understand how the game plays in the real world.
The last word belongs to Evons staff. We read everything, take it seriously, and genuinely want to hear from you — but the direction of the game is guided by a vision that we are responsible for. Community input shapes our understanding, not our votes. This is not a democratic process, and there may be reasons — strategic, design-related, or otherwise — why we decide to go a different direction even when a rule has popular support. We appreciate your trust in us to make those calls.
What We Need Feedback On
Some rules are locked. Others are still being tested and actively need input. Start with the Rules in Testing page — it lists everything currently under evaluation and explains what we're trying to understand about each one.
If you've played a game where a testing rule felt broken, weird, or surprisingly elegant, that's exactly the kind of data point we're looking for.
Join the Discord
The primary place for rules discussion is our Discord server. There are dedicated channels for rules questions and testing feedback. This is where the Evons team is most active and where rule discussions move fastest.
- Ask about rules you're unsure of
- Share situations that came up during play that the rulebook didn't clearly cover
- Discuss testing rules with other players and the team
- Post replays or game logs if you want to get specific
Create Explanatory Videos
Video content is one of the most effective ways to surface how rules actually feel in practice. If you create videos explaining how to play, covering specific rules, or demonstrating testing rules in action, you are directly helping new players and giving us feedback through the lens of teaching.
Good things to cover:
- Walkthroughs of specific mechanics (conflicts, chaining, abilities)
- "Here's what the testing rule does in practice" breakdowns
- Beginner-friendly explanations of the turn structure
- Deck-building theory under current rules
How We Use Your Feedback
We track which rules generate confusion, which feel satisfying to execute, and which create situations that feel unfair or unresolved. Feedback that helps us understand the why behind a reaction is more useful than just a preference — "this rule felt unintuitive because X" helps more than "I don't like this rule."
We aim for a shared understanding of how the game should feel, built in collaboration with the community. We want to know our players deeply. But we are clear: Evons is built around a specific vision, and we are the ones accountable for maintaining it. That means some popular suggestions won't make it in, and some unpopular calls will stand.
Start here: Read Rules in Testing to see what's currently up for evaluation, then head to Discord to join the conversation.