Arrows
Arrows are the most important mechanic in Evons. They flip cards, trigger abilities, and drive every conflict on the grid.
Directions
A monster card can have arrows in up to 8 directions: the 4 cardinal directions (top, bottom, left, right) and the 4 diagonals (top-left, top-right, bottom-left, bottom-right). Each direction is independent. A card might have 1 arrow or all 8.
Diagram of a single monster card at the center of a 3×3 grid. Eight directional arrows radiate from the card to the surrounding cells, each arrow labeled with its direction name (Top-Left, Top, Top-Right, Left, Right, Bottom-Left, Bottom, Bottom-Right). Some arrows are solid (normal), one has a special icon overlay (ability arrow). The card cell in the center is highlighted.
A card with all 8 arrows active — in practice, most cards have between 2 and 5 arrows.
Normal Arrows
A plain arrow without an ability icon is a Normal arrow. Its purpose is simple: flip any opponent card in that direction (if no conflict occurs) or fight in a conflict.
Ability Arrows
Some arrows carry an icon indicating a special ability. The ability is tied to the card's element. An ability arrow can still fight in conflicts and flip cards, but additionally you choose when and whether to trigger the ability during your ability phases.
Close-up comparison of two arrows side by side: left is a plain arrow (Normal) — just a directional triangle. Right is an ability arrow — same directional triangle with a small icon overlay in the corner (e.g., a flame icon for Firestorm). Both are on card-edge border areas.
Normal arrow (left) vs Ability arrow (right) — the icon overlay signals a special effect.
Ability Arrows and Covered Cards
Any ability arrow can destroy a covered (face-down) card played normally from hand. Covered cards have no defending arrows active, so any ability that can target them resolves directly — Remove ignores DEF, Firestorm destroys with 1 damage, Shockwave pushes and may destroy on landing, and so on.
Covered cards can also be moved by all appropriate abilities: Swap, Magnetism, Shockwave, and Growth all interact with them as they would with face-up monsters unless a specific rule says otherwise.
Arrow Abilities
Each elemental ability is tied to one of the six elements. See Elements for the element overview.