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Changelog

Version history for the Evons rulebook. Every rule change, clarification, and addition is logged here.

v1.0 Initial Release Set 00: Initialization
  • + First public rulebook for Evons.
  • + Defined all 9 arrow ability types: Normal, Remove, Block, Firestorm, Growth, Magnetism, Resurrection, Shockwave, Swap.
  • + Defined 6 elements and their associated abilities.
  • + Established Turn Structure with two Ability Phases.
  • + Defined Conflict resolution, Flip mechanics, and Reactivation/Chain rules.
  • + Defined Cell Bonus system with 6 options.
  • + Defined Out Zone placement and activation restrictions.
  • + Covered card rules including Growth special case.
  • + Deck construction: 60 cards, max 4 of each monster.
  • + Credit system: start 50, +5 per turn (except first), no upper limit.
  • + Scoring: max 25, main zone only, active cards only.
  • + Block cards in Set 00 have no cost, no arrows, no stats.
  • ~ Color Synergy rule under active testing — not yet locked into the official ruleset.