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Firestorm

The Fire element ability. Deal damage equal to your ATK to one or more monsters in the arrow direction, distributing freely.

Firestorm

Fire Element

Only Fire cards can carry Firestorm arrows. See Elements for the full element overview.

How it Works

When you trigger a Firestorm ability arrow, you distribute your active card's ATK as damage across one or more valid target monsters in the arrow's direction. You choose how to split the damage — all to one target, or spread across several.

Any monster whose DEF reaches 0 from Firestorm damage is immediately destroyed and sent to the graveyard. Firestorm is one of the few ways to destroy multiple cards in a single use.

Firestorm ATK split across two targets (left) vs concentrated on one (right).
Firestorm ATK split across two targets (left) vs concentrated on one (right).

Rules

  • Distribute your active card's ATK across one or more valid targets in the arrow direction. Unused damage is lost.
  • Valid targets are monster cards (active or covered) in the arrow direction. You may target monsters belonging to either player.
  • Any monster whose DEF reaches 0 or below is destroyed and sent to the graveyard. When a card is destroyed this way, no reactivation occurs — the card simply leaves the board.
  • Covered cards (played from hand normally) are destroyed by just 1 point of Firestorm damage — their DEF is not checked.
  • Growth-placed covered cards are also destroyed by 1 point of Firestorm damage. See Growth.
  • Firestorm damage is cumulative across the entire turn. Damage dealt in Ability Phase 1 carries forward into the conflict phase, and damage from conflicts carries into Ability Phase 2. A card damaged by Firestorm before a conflict enters that conflict with reduced DEF; remaining Firestorm damage after the conflict can finish it off.
  • Block cards cannot be targeted by Firestorm.